Tuesday, December 08, 2009

Living room floor RPG...

I decided to come up with a game to play that would be different for the kids. It ended up being an into to minitures Role playing game :)

While doing the dishes I would give the kids various sizes of paper and have them draw different things- keys, locks,monsters fairies, arrows... I hadent revealed what the game was to them yet and I was still making it up as I went along. Then I asked for the Playmobile bin and sent them off to their rooms while I set up. I placed the monsters, faries and keys randomly around the room then coverd them with blocks. Then built little caves and put the locks in site on top of them. I found tourches that playmobile could hold and set up a fire tree in the middle of the room. The treasures were just little playmobile birds. I sent the playmobile bin back to the kids and had them pick out two people, an adult and a child then brought them out to start. At the edge of the living room.

Here are the rules.
Players get two people, adult and child.
They start out with a digging tool.
Movement: you have a strip of paper about 6 inches long and a smaller one about 3 inches. You role a die and your person moves that many lengths of paper. The adult uses the long paper and the kid uses the short paper. This was to teach some sort of planning ahead of how you would have to move your team. Both kids did eventually pick this up and send the kid to get a tourch and the adult to wait at a cave. Ruby even figured out that the adult should go get the tourch since they move faster and send the kid wait at a cave.

The rest of the rules (my fingers are getting cols and the trains coming) you can't go in a cave with out a torch. You have to get a torch from the fire tree. Once both of you people are at the cave you open it up. You can find a key that matches a lock by paper color. You can find a monster, who scares the people. Role two dice to see if the people run in the same direction. If the die don't match the people run in oppiste directions using the double die role for movement. Oh and they run so fast that the torch goes out.

If you get a fairie you can save her to move you to one location of your choice and then she flies away.

If you get a key you can use the normal movement to go to the cave with the same color lock.

We also had two pink keys. If some one had one key and then the other one was found, the first key then turned into a fairie.

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